As a passionate Game Level Designer and Environment Artist, I transform imaginative concepts into captivating, immersive worlds using Unreal Engine 5, Substance Suite, and Blender. With a keen eye for detail and a drive for perfection, I meticulously craft each level to ensure that players are not only challenged but also inspired.

My journey into the world of game development started after a two-year stint as a graphic designer. While I honed my skills in visual aesthetics during that time, I wasn't fully satisfied. Driven by a desire for deeper creative fulfillment, I quit and dedicated myself to mastering Unreal Engine 5.

After intensive learning and practice, I landed a job in February 2024. The transition from graphic design to game development has been both challenging and rewarding, allowing me to blend technical skills with creative vision.

I design environments that are visually stunning and seamlessly integrated into the gameplay experience. Most of my styles include stylized fantasy and realistic environments. Whether it's the eerie corridors of a haunted mansion or the lush landscapes of a fantasy realm, my goal is to make every scene memorable and engaging.

I am constantly exploring new techniques and tools, always asking questions. I am always open to others' opinions and seeking better ways to enhance level design and art. I am a quick learner, which allows me to take on leading roles many times.

When I'm not immersed in my work, you'll find me diving into the latest games and going on long road trips. I believe in leveling up in every aspect of life, both in the digital realm and beyond
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B.A. Voc. Hons. Animation And Interior design
St. Xaviers College Ranchi
2018-2021
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2 years in Graphic Design + 1 year as a Level Designer and Environment Artist
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Skills
Blender:
Asset Creation: Specialized in hard surface modeling and sculpting.
UV Unwrapping: Expert in UV mapping for detailed texture application.
Retopology: Skilled in creating efficient, game-ready topology.


Substance Painter:
Normal Baking: Proficient in baking detailed normal maps.
Texturing: Extensive experience in creating realistic textures.
PBR Workflow: Proficiency in Physically Based Rendering, ensuring materials look realistic under different lighting conditions.

Substance 3D Designer:
Texture Creation: Capable of designing custom textures as needed.

Unreal Engine 5:
Scene Setup: Proficient in setting up and organizing level designs.
Blueprint Scripting: Create interactive elements like floating and glowing rocks to enhance environment dynamics.
Lighting and Rendering: Experience with setting up dynamic and static lighting, post-processing, and optimizing render settings for performance.

Team Work:
Version Control: Familiarity with version control systems like Git or Diversion to manage project files and collaborate effectively with a team.
Project Management Tools: Experience with tools like  JIRA or Notion for project tracking and task management.
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